DenisMatveev

Lakku’s Create menu

Helping people choose the right AI tool

Original and updated Lakku Create menus with first-click heatmaps displayed on two phones

I worked on different parts of Lakku.ai, an AI marketing platform for small businesses. This case focuses on its Create menu. It follows an update to the visual examples and descriptions, a comparison of how people understood the options, and a review of usage after release.

Role
Product Designer
Duration
May–June 2026
Team
9 people

Context

Lakku is a mobile app with AI tools for creating visual content, including product images and ads for small businesses in Indonesia. Its Create menu brings seven tools together: product images, video, marketplace content, AI influencer videos, image creation and editing, AI pets, and digital twins:

Initial Create content screen
Original Create menu with illustrations of fantasy AI characters

This case focuses on one small but important part of the experience: choosing where to start.

The problem

Product Images and Image could look like similar options. Both create images, but they offer different ways to work.

In Product Images, a seller can use ready-made scenes to create images of their product without writing a prompt. Image is a more flexible tool for creating or editing images with a prompt:

Two image creation routes: ready-made product scenes and prompt-based image generation
Two ways to create an image

Before the update, ready-made scenes accounted for 67% of generated content, while Image Generation accounted for 27%. Both routes were being used, but these numbers could not tell us whether people understood the difference.

The responses about the old menu showed a more specific problem. Some people described Product Images as a tool for creating images from text. They expected a prompt-based tool, even though this option offered ready-made scenes.

The old menu did little to explain this difference. Several cards used fantasy AI characters. They gave the menu a strong visual style, but did not show the result a person could expect.

The design brief asked for contextual thumbnails and descriptions that explained the value of each tool. I focused on showing the result and making the difference between ready-made scenes and prompt-based creation more explicit.

Showing what the tools make

First of all, I changed the card illustrations to show examples of the content people could create.

Product Images showed a product photo and a styled result. Marketplace pack showed a set of product materials. AI influencer video showed a person presenting a product, and so on.

I kept the seven options in the same order. The work focused on the images and descriptions within the existing menu. I softened the color scheme and used a calm gradient for each item:

Original menu
Original Create menu with illustrations of fantasy AI characters
Updated menu
Updated Create menu with examples of the content each AI tool creates

Testing the first click before release

Before releasing the menu update, I ran a first-click test on the old and new versions. The screens were in Indonesian, with 15 participants for each version.

The intended destination was Image, labelled “Gambar” in Indonesian. I wanted to check whether people could find this tool and distinguish it from Product Images:

First-click heatmaps comparing where participants tapped in the original and updated Create menus
First-click results: original and updated menus

The two heatmaps showed different click patterns. In the old version, clicks appeared on Image, Product Images, Video, and AI influencer video. In the new version, the main cluster was on Image — the intended option for this task. This suggested that the new examples and descriptions helped people find the relevant tool, although some still chose other options.

We treated this as an early positive signal and decided to move forward with the release, then monitor how people used the tools.

Results after release

I compared the analytics for the week before and the week after the release.

Charts comparing the share of generated content during the week before and after release
Share of generated content before and after release

The three scene categories within Product Images accounted for 67% of generated content before the release and 72% after it.

Image Generation’s share fell from 27% to 20%. This was the direction we were aiming for: we wanted sellers who needed product images to find ready-made scenes in Product Images, without having to write a prompt. The shift in generated content was consistent with that goal.

What I learned

The comparison showed how closely a card’s illustration and description need to work together. An example can help explain a tool, but it can also look like a finished asset that the user can simply choose.

For Product Images, showing an attractive result was only part of the explanation. The card also needed to communicate that the user could bring their own product and use a ready-made scene.

Testing before release helped me check whether the changes guided people towards the intended tool. The first-click heatmaps showed a more focused pattern in the new menu. For me, the lesson was to test my assumptions early and be clear about what the test could actually confirm.